
SOLIDWORKS 2018 introduces a number of enhancements for working with imported mesh designs such as .STL and .OBJ files. These files are most commonly imported into SOLIDWORKS as Graphics bodies, which have seen a variety of new enhancements this year as well – please see our existing blog article and video for a detailed look into these new capabilities.
This article and companion video focuses on a new workflow for working with mesh files in SOLIDWORKS 2018, which is the ability to natively modify mesh models. This is accomplished via a new body type called a “Mesh body”.
Graphics bodies, as well as native Solid and Surface bodies, can be converted to this new Mesh body type. To convert a body, simply select it from the appropriate Bodies folder and choose the Convert to Mesh Body command.


Aside from basic Boolean style operations like Combine/Subtract, there are a number of additional commands supported. The full list of features currently available for use with Mesh bodies is visible below:


It’s worth noting, however, that Mesh bodies are not exportable as neutral CAD file formats such as .STEP or .IGES – so if that is the end goal, a conversion process will be necessary. Tools like the ScanTo3D add-in or the partner product Geomagic for SOLIDWORKS can greatly speed up the conversion process of imported mesh data, if this is required.
For more information, check out our YouTube channel, get a SOLIDWORKS 3D CAD quote or contact us at Hawk Ridge Systems today. Thanks for reading!